Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Mar 19, 2006, 01:44 AM // 01:44   #1
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Advertisement

Disable Ads
Default Kill henches (or give us better hench AI)



I really wish we had a way to kill henches. I don't think there's any better way to illustrate why than with this screenshot. That's in Dreadnought's Drift. Right in front of Maw (fought there from Rankor which took about 1½-2 hours). Little Thom is the only one still alive, and since no monk is near enough for him to res, he just kept running back and forth (and for once didn't aggro anything). If we could kill henches by some command or something, atleast this wouldn't happen.

If not, then please give them better res AI. If Alesia/Lina/any other monk isn't near enough for him to res, then why can't he res someone who is?
Joh is offline   Reply With Quote
Old Mar 19, 2006, 01:52 AM // 01:52   #2
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

It seems like he got stuck as you ran off to cap soul feast.You have to keep your eyes on them when running off to make sure they don't get stuck I know it is a pain to map back and then start over but it is better than before they flew away on you.You can summit bug report but this does not warrant it just go /bug and then report it to support.
Age is offline   Reply With Quote
Old Mar 19, 2006, 01:53 AM // 01:53   #3
Frost Gate Guardian
 
Join Date: May 2005
Default



Funny pic - Little Thom saved the day but was without a party. Every henchmen should have a res sig in their skill bar, and res Alesia. This is a pretty rare occurence, but it should be 'fixed', since there is no options you have left here, but to retry.
XeNoGeArZ is offline   Reply With Quote
Old Mar 19, 2006, 01:58 AM // 01:58   #4
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Age
just go /bug and then report it to support.
/bug was officially announced as inactive on the day of game release

IT IS NOT ACTIVE, IT HAS NOT BEEN ACTIVE FOR 10 MONTHS NOW

EDIT

and here is one of the announcements


Quote:
If you are wondering if we will continue to have the Official Bugs Threads, now that the game is live, well, no, we won't. There is still a way to report bug, glitches and even exploits and cheats, and it's as close as www.guildwars.com. Simply click the Support button on the site, and submit a "ticket" through our Knowledge Base. The search engine will give you a few suggested responses, but if none of them fit, go ahead and "Ask a Question" and our Support Team will get the report right away and tend to it as soon as possible.

Last edited by Loviatar; Mar 19, 2006 at 02:12 AM // 02:12..
Loviatar is offline   Reply With Quote
Old Mar 19, 2006, 02:14 AM // 02:14   #5
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Default

Quote:
Originally Posted by Age
It seems like he got stuck as you ran off to cap soul feast.You have to keep your eyes on them when running off to make sure they don't get stuck I know it is a pain to map back and then start over but it is better than before they flew away on you.You can summit bug report but this does not warrant it just go /bug and then report it to support.
Actually, I was there for Feast of Corruption. Was gonna get past the gigantic spawn of stone summits, which is another funny story (note the count of Dolyaks). A lot of DP later I decided to run past them. Things didn't go too well. Alesia and Lina died instantly, but they in fact didn't get stuck. That gigantic spawn of ownage is what got them, and well, a while later, Life Siphon finished me off. Orion, Claude and Little Thom alive next to my corpse. One Ice Siege was hitting on them, the rest had went back to their spawn. First it finished off Orion (which was furthest away), then Claude, and then SKIPPED Little Thom and went back. You'd think he could atleast finish off who was closest before going back...

For these kind of situations we really do need some way to finish henches off, so we won't have to go through all that yet again. Right now I'm beginning to think, Feast of Corruption will be one of the few skills that I unlock with factions...

edit:
Quote:
Originally Posted by XeNoGeArZ


Funny pic - Little Thom saved the day but was without a party. Every henchmen should have a res sig in their skill bar, and res Alesia. This is a pretty rare occurence, but it should be 'fixed', since there is no options you have left here, but to retry.
Well, the biggest problem was, Alesia was nowhere near him. So he didn't res anyone, even though I'm pretty sure he does have res sig. This is how I'd like henches to prioritize res: Res any dead monk (preferrably a real player monk first). If no dead monks are close enough, res any real player that is close. If only henches are near (should never happen since they follow real players), res one of them, preferrably one with res aswell (if you were playing with real people you would communicate, henches needs to do the same). If nobody else have a res available, and the ones who do, are too far away to res, either go die so the team gets resed, or go find someone to res.

Last edited by Joh; Mar 19, 2006 at 02:20 AM // 02:20..
Joh is offline   Reply With Quote
Old Mar 19, 2006, 04:45 AM // 04:45   #6
Lion's Arch Merchant
 
konohamaru heaven's Avatar
 
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
Default

All henchmen do have a res signet.
konohamaru heaven is offline   Reply With Quote
Old Mar 19, 2006, 05:20 AM // 05:20   #7
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

/killfreakingstupidhenches needs to be added.

Oooo or perhaps /changehenchesforcompitentzaishenhenches
Mandy Memory is offline   Reply With Quote
Old Mar 19, 2006, 05:26 AM // 05:26   #8
Academy Page
 
Arknow's Avatar
 
Join Date: Feb 2006
Location: Middle of Space, Corner of No and Where
Guild: Ell EFF GEE
Profession: R/
Default

not to mention they are greedy loot RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs


pwned by filter ~
Arknow is offline   Reply With Quote
Old Mar 19, 2006, 05:31 AM // 05:31   #9
Lion's Arch Merchant
 
konohamaru heaven's Avatar
 
Join Date: Aug 2005
Location: Some where in Cantha beyond the Petrified Forest and the Jade Sea
Guild: The Amazon Basin
Default

Quote:
Originally Posted by Mandy Memory
/killfreakingstupidhenches needs to be added.

Oooo or perhaps /changehenchesforcompitentzaishenhenches
Zaishen Henchies use the exact same AI just with a different skin and name.
konohamaru heaven is offline   Reply With Quote
Old Mar 19, 2006, 05:48 AM // 05:48   #10
Pre-Searing Vanquisher
 
Vilaptca's Avatar
 
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
Default

I think this would be exploited personally. Imagine a MM going out to solo farm, but they grab all the henchmen and bring a quick rez skill along with them.

Walk out of town, /killstupidhenchmen, make 7 minions, casts Veratas, rez a few hench, /killstupidhenchmen, and repeat until you have enough minions to plow through everything.
Vilaptca is offline   Reply With Quote
Old Mar 19, 2006, 06:01 AM // 06:01   #11
Desert Nomad
 
Mandy Memory's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
Default

Make it /killteam and only usable if you are the only real person alive or if you are the only real person and you are dead.

Zaishen hench skins must contain large brains. That or they have different AI.
Mandy Memory is offline   Reply With Quote
Old Mar 19, 2006, 06:20 AM // 06:20   #12
Lion's Arch Merchant
 
Blaarg's Avatar
 
Join Date: Dec 2005
Location: Kelowna, British Columbia, Canada
Guild: Kinetic Fuzion [kF]
Profession: R/
Default

Had this same thing happen to me last night.. I died too far away from all the monks and the henchies that had resses were in the middle and just kept running back and forth between us.
Blaarg is offline   Reply With Quote
Old Mar 19, 2006, 06:45 AM // 06:45   #13
Krytan Explorer
 
drowningfish999's Avatar
 
Join Date: May 2005
Guild: Awakened Tempest [aT]
Default

Quote:
Originally Posted by Vilaptca
I think this would be exploited personally. Imagine a MM going out to solo farm, but they grab all the henchmen and bring a quick rez skill along with them.

Walk out of town, /killstupidhenchmen, make 7 minions, casts Veratas, rez a few hench, /killstupidhenchmen, and repeat until you have enough minions to plow through everything.
Haha I liked how you worded that

But yeah that is going to get exploited beyond belief, they would have to make it so you can only /killstupidhenchmen if all player characters are dead.
drowningfish999 is offline   Reply With Quote
Old Mar 19, 2006, 02:34 PM // 14:34   #14
Lion's Arch Merchant
 
Join Date: Aug 2005
Default

Something like this case is when Mhenlo is dead, the player dies and Lina is still alive. She tries to resurrect Mhenlo first and if she can not do it, just moves around.
mariano is offline   Reply With Quote
Old Mar 19, 2006, 04:06 PM // 16:06   #15
Banned
 
Join Date: Feb 2006
Default

There are alot of broken things about henchmen beside rezing.
Like formup/follow functions for instance. So many times I would try to pull them out and they would keep fighting even when i cant see them on my radar anymore and im absolutely sure they are not blocked or anything. At the same time when i try to move during the fight (just make two steps around warrior to escape melee mobs) they all decide to stop fighting and formup around me.
Or one that totally pisses me off is when monk henchie suddenly decides that it is much safer for him in up infront and moves right into middle of melee fight (needless to say he instantly dies there).
Or the thing about henchmen response to AoE being still broken.
Or melee henchmen often getting stack and idling for no reason.
Or henchmen rushing into fight when nobody ordered them to, but totally ignoring targets that pounding crap outta me (as a caster i rarely wand enemies).
Or the bug i recently discovered when few henchmen suddenly decide that formup location should be 10 meters to the left (right/behind) and not around player, making it impossible to walk in tight locations between lava or traps.
Ira Blinks is offline   Reply With Quote
Old Mar 19, 2006, 04:28 PM // 16:28   #16
Wilds Pathfinder
 
Mister Muhkuh's Avatar
 
Join Date: Feb 2006
Location: Germany
Guild: Ugly Ducklings [ugly]
Profession: P/
Default

if u dont like henchies dont use them...
Mister Muhkuh is offline   Reply With Quote
Old Mar 19, 2006, 06:42 PM // 18:42   #17
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Default

Quote:
Originally Posted by Mister Muhkuh
if u dont like henchies dont use them...
Well, the problem is, some people are forced to. I'd rather take henches than a PUG to cap Feast of Corruption (only an example). Simply cause, with the time it takes to get there, half the team would have left already when we finally got there. I could go with henches, but my guild haven't exactly been swarming with activity lately (I believe they're waiting for factions), and I won't switch guild cause I like the people in my current.

The other problems are fine, even though they do tend to help you pop a vein in your forehead at times. I just want to be able to kill the bastards when all others are dead.
Joh is offline   Reply With Quote
Old Mar 19, 2006, 10:11 PM // 22:11   #18
Age
Hall Hero
 
Age's Avatar
 
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
Default

Quote:
Originally Posted by Joh
Actually, I was there for Feast of Corruption. Was gonna get past the gigantic spawn of stone summits, which is another funny story (note the count of Dolyaks). A lot of DP later I decided to run past them. Things didn't go too well. Alesia and Lina died instantly, but they in fact didn't get stuck. That gigantic spawn of ownage is what got them, and well, a while later, Life Siphon finished me off. Orion, Claude and Little Thom alive next to my corpse. One Ice Siege was hitting on them, the rest had went back to their spawn. First it finished off Orion (which was furthest away), then Claude, and then SKIPPED Little Thom and went back. You'd think he could atleast finish off who was closest before going back...

For these kind of situations we really do need some way to finish henches off, so we won't have to go through all that yet again. Right now I'm beginning to think, Feast of Corruption will be one of the few skills that I unlock with factions...

edit:
Well, the biggest problem was, Alesia was nowhere near him. So he didn't res anyone, even though I'm pretty sure he does have res sig. This is how I'd like henches to prioritize res: Res any dead monk (preferrably a real player monk first). If no dead monks are close enough, res any real player that is close. If only henches are near (should never happen since they follow real players), res one of them, preferrably one with res aswell (if you were playing with real people you would communicate, henches needs to do the same). If nobody else have a res available, and the ones who do, are too far away to res, either go die so the team gets resed, or go find someone to res.
Yes that is the Elite I meant to say Feast of Corruption I had a DP only becuase I couldn't use my hexs as to the blessed griffons useing Hex Breaker going all way up to DD and the /bug report still works.Look at this screenshot in SF.I summited a bug report on this.
Attached Images
File Type: jpg gw282.JPG (125.9 KB, 36 views)
Age is offline   Reply With Quote
Old Mar 21, 2006, 12:57 AM // 00:57   #19
Joh
Lion's Arch Merchant
 
Joh's Avatar
 
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
Default

Quote:
Originally Posted by Age
Yes that is the Elite I meant to say Feast of Corruption I had a DP only becuase I couldn't use my hexs as to the blessed griffons useing Hex Breaker going all way up to DD and the /bug report still works.Look at this screenshot in SF.I summited a bug report on this.
The bug report has been obsolete since the release as stated. It still works, but behind the scenes, nothing happens. I believe Gaile herself said that once, though I can't remember the date and there are far too many logs to check.
Joh is offline   Reply With Quote
Old Mar 22, 2006, 05:31 AM // 05:31   #20
Frost Gate Guardian
 
Join Date: Feb 2006
Location: Houston
Guild: N/A
Profession: R/Mo
Default

I think they should be fair.

Monsters got better AI = so should henches (or customization)

or at least not stand around like idiots, you should at least be able to talk to them to get them to "stay" until u call a target
Ggraphix is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:14 PM // 21:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("